Guide to Chemistry

= Guide to Chemistry = (Redirected from Guide to chemistry)

This guide will primarily be useful for chemists but may come in handy to any player and especially traitors

Chemicals
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.

Reagent Cartridges
Unfortunately, your chemical dispenser does not produce chemicals like magic. Initially, you are provided with 500 units of every chemical listed above to work with. More chemical cartridges can be ordered from Cargo if you run out. You can also order empty cartridges (or create them yourself out of plastic), fill them with your own reagents, and place them into the dispenser for use. Cartridges can be renamed by right-clicking on them and choosing "Set Cartridge Label".

Formulas
These are some sample formulas for you chemists out there, ask about in game to learn more! Experimentation can be dangerous, or rewarding.

Pharmaceutical chemicals can usually be identified by a light pink-ish color.

Medicine
The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance. Underlinedingredients are not in the dispenser.



Other Recipes
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

Beyond the Dispenser
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, Slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.